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Then there is anything that has options using grades. "Radius" is size of splash damage area, should have options like small, medium, large, etc. Bonus package) this determines how many it slits into, higher number = more nades. Grenades: grenades have a few main values, "child count" is if your nade splits (ex. Also worth noting I'm writing this from memory so it may not be spot on, I'll try and check tomorrow just to make sure. I don't know much about border tool but from the descriptions I'd sounds about the same as gibbed. PC Editor Links: -Ĭheat Engine Table (Compatible with Steam) Microsoft Visual C++ 2010 Redistributable Package Before submitting, please note that this is a place for discussion, not for requests, that's what /r/PandoranRedCross is for.